Advanced Commands
ADVENTURER'S GUIDE - SECTION 6: BASIC COMMANDS
adventurer's guide VI - basic commands
When you have created your character and entered the game, you will be
in a room called the Path of Knowledge. Read the room description by typing
LOOK to see instructions for what to do to progress.
Interacting With the Game
These are the basic commands you will need to get started in the world of
Alyria. Most commands have a lot more functionality than is shown in this
brief list - clicking on the command name will display the full scope.
Common abbreviations for the commands are specified in parentheses to the
right of the command itself.
To see an entire list of available commands at your character level, type
'commands' within the game.
Informational Commands
These commands will tell you more about your character, other characters,
and the world around you.
help: Materia Magica has an extensive help database and many
questions may be answered by typing HELP <topic>. Help train will
give the max statistics for each race, HELP <race name> and HELP
<class> will give an overview of each race and class. Help entries
are also available in the Reference section of this website.
look: Tells you about the room or area that you are currently in. You
can also look at other characters, look at objects, look inside
objects, and look in a specific direction to see what's in the
adjoining area. This command can be shortened to (l).
skills: The SKILLS command is used to display your character's list of
available proficiencies or spells.
who: The WHO command is used to display a list of players that are
currently active and online.
where: This command will report a list of nearby players and their
specific locations, based on their proximity to you.
score: This command displays a complete list of information regarding
your character, such as attributes, spell comprehension, number of
kills, experience points, etc.
affect: The AFFECT command will display a list of spells or conditions
with which you are currently affected, as well as applicable
durations. This command can be shortened to (aff).
set: SET lets you turn in-game environment settings ON or OFF. These
settings can be used to customize what you see in the game, among
other things.
socials: The SOCIALS command displays a list of the several hundred
"actions" or "emotions" that you can use to show how you feel to
other players. To create your own socials, emote <description>.
commands: Displays a list of commands that are available at your character's
current level of experience.
levels: Command that lists how many experience points your character needs
in order to advance through the levels in his class.
time: Displays the current Alyrian time, game time, phases of the twin
moons Trigael and Marabah, as well as other information. If you do
not have a clock or watch in your possession you will see an
approximation of the current Alyrian time.
weather: Displays the weather conditions for your current location, if you
are outdoors.
gold: Lets you view the amount of gold you have on hand, and in any bank
accounts. This command may be shortened to ($).
description: This command allows you to change the descriptive text shown when
other people see your character in the game. When they view you
using the 'LOOK' command, they will see the description you enter.
This command may be shortened to (desc).
title: Title sets the phrase that immediately follows your name when
people LOOK in the same room as you. You can check your title by
typing SCORE.
channels: Materia Magica has several global and semi-global communication
methods that you can activate or deactivate based on your current
desires. Using the CHANNELS command, you can set the channels that
you wish to see displayed in the game.
survey: With the SURVEY command, you will examine the area for familiar
landmarks to determine your current location.
scan: Closely examine what lies beyond all exits from a location. You
must have the SCAN proficiency to use this command effectively.
notify: Notify is a feature that allows you to track the comings and
goings of your friends - when they log in to the game, when they
log out, etc.
Movement-Related Commands
These commands will let you move around in the world of Alyria, as well as
other movement-related actions. For general information on moving in the
world of Alyria, see HELP MOVEMENT.
north (n) Moves your character north, if an exit exists in that direction.
south (s) Moves your character south, if an exit exists in that direction.
east (e) Moves your character east, if an exit exists in that direction.
west (w) Moves your character west, if an exit exists in that direction.
northwest (nw) Moves your character northwest, if an exit exists in that direction.
northeast (ne) Moves your character northeast, if an exit exists in that direction.
southwest (sw) Moves your character southwest, if an exit exists in that direction.
southeast (se) Moves your character southeast, if an exit exists in that direction.
up (u) Moves your character up, if an exit exists in that direction.
down (d) Moves your character down, if an exit exists in that direction.
enter Lets your character enter a special exit item, such as a portal.
recall RECALL lets your character return instantly to your home, or
nearest recall point (usually a SAFE location). This command is useful
if you become lost. Typing RECALL LIST will show you the nearest
recall point.
sleep Lets you sleep on the ground, or on an item, such as a travel cot.
wake If you are asleep, WAKE will cause you to awaken. You can also
use WAKE to wake another sleeping player.
stand Causes you to stand up if you are resting or sitting. You can also
stand on an item, such as a platform or carpet.
sit Lets you sit on the ground, or on an item, such as a chair.
rest Lets you rest on the ground, or on an item, such as a chair or bed.
search Searches the room for hidden items. You may have to search multiple
times to find hidden items, depending on how well they are obscured.
hide Hide in the shadows so that you cannot be detected, or hide an item
at your current location.
dig Dig up ground at a location to look for a buried item or door. You
will need a spade to dig, and if the ground is hard enough, a
pick-axe as well.
bury Bury an item in the ground using a spade. If the ground is hard,
the job may require a pick-axe as well.
CCommunication Commands
These commands enable you to communicate with other characters (both NPC and
PCs) around you.
pray If you are stuck and need help, pray will send a message to
any Guides or Immortals who may be online.
tell Sends a message to a specific character, privately.
reply Sends a message to the last character to send you a tell.
say Sends a message to your current room, and everyone within that room.
sayto Sends a message to your current room, but directs it to a
specific character within the room.
whisper Sends a private message to a character in your current room.
yell Sends a message to everyone in your area / general vicinity.
shout Sends a message to everyone in your area / general vicinity.
SHOUT has a greater range than YELL.
dream If you are sleeping, you can use the DREAM channel. Dream
sends a message to other sleeping PCs.
clantalk / ct As a novice you will be automatically enrolled in the Novice
Clan, which is a group of novice adventurers (some more novice
than others) who can use CLANTALK to communicate and assist
each other in learning the game.
auction Auctioning is a way to sell items to other players globally,
regardless of their location in the world. Anyone may bid on any
item being auctioned if they have enough money. Auction is
available to players level 20 and higher.
General Commands
These are general commands with which every Adventurer should be familiar.
alias Using the alias command, you may create a synonym for a longer
legitimate command, and then use the shortened version
instead of the full version.
chat Materia Magica has a special chat room feature. These rooms
allow people who want a break from playing the game, or who just
want to chat in a fantasy role-playing setting, a place to do so
without fear of evil sorcerers, insane shopkeepers, and the like.
train Through use of the TRAIN command, you can increase the
attributes (strength, intelligence, etc.) or vital statistics
(hit points, spell points, stamina) on your character, thus
increasing his effectiveness.
practice The PRACTICE command allows you to train a skill (proficiency
or spell) and increase your knowledge of it. It is different from
the TRAIN command in that you are not learning about a general
attribute or a vital statistic, but about something more specific.
shop Through your travels in Alyria you will come across many
merchants seeking to sell you goods and services, or buy goods
from you. You can buy many different types of goods and services
from shopkeepers, such as weapons, magical spells, horses, pets,
etc. - all using the SHOP command in the presence of a shopkeeper.
quest The QUEST command allows you to undertake and manage quests. The
members of the Council of Seven - the Lords and Ladies of Alyria
- will allow you to undertake quests in order to gain special
points called 'quest points', as well as other rewards, such as
practices, gold, experience, and special items. Quest points can
additionally be saved up and used at any quest master to purchase
specially-enchanted items.
class Once a player reaches level 60 in his or her current class, the
option to change classes is available. Classes are changed by
collecting and providing desired gemstones - black tourmalines
- to a local Lord (such as Lord Agrippa). The CLASS command,
when used in the presence of a local Lord, allows you to deposit
gemstones with them, view your multiclass gemstone account, as
well as change classes when you are ready.
shift Faerie characters - those of the Fey and Sidhe races - have
the ability to shift shape due to their magical natures. The
SHIFT command allows the faerie to change shapes for a limited
amount of time and can only be done at night.
quit This command allows you to exit the game safely and saves
your character for later return. While you do not have to use
this command to have your items saved, it is recommended as
if there are items that will not persist or that you cannot
take with you (items that are greatly out of your level range,
and some special items) you will be informed. You do not have
to be in a special location to quit and save in Materia Magica.
Combat Commands
These commands are used to start, navigate, and end combat situations.
combat The COMBAT command allows you to toggle combat settings, such
as defenses, combat display modes, etc.
consider This command gives a rough estimate on what your chances are
of defeating a character in combat, based on a limited set of
criteria, including hit points, level, and race.
kill / attack When you wish to attack a creature or person, simply use the
ATTACK or KILL command to begin melee combat. If you are in
area where combat is permitted, you will begin exchanging blows
with your opponent.
flee Allows you to flee from your current combat situation, if
possible. Setting contextual-directions on will allow you to
flee simply by entering the direction you wish to attempt to
flee to.
bash Bashing a victim is a special combat move that requires one
(in most cases) to be wielding a shield of some kind and allows
one to smash his or her opponent over the head with it. Bashing
requires a great deal of stamina and strength on the part of the
user. Minotaurs can bash without holding a shield. You must have
the 'bash' proficiency to use the BASH command properly.
feed Feed allows a Fey to drink blood either from puddles on the ground
or directly from the neck of an enemy. Fey may only use feed
while not in combat. Sahaugin may only use feed in combat to
tear a chunk of flesh from their victim. You must have the 'feeding'
proficiency to use the FEED command properly.
kick Kicking allows the attacker to cause a karate-chop type of attack
to the target. However, a failed kick may throw an unwary fighter
off balance, causing him or her to miss the next round of combat.
You must have the 'kick' proficiency to use the KICK command properly.
backstab Backstab is the favored attack of thieves, murderers, and other
rogues. It can be used with any small-sized piercing weapon, such as
a dagger or stilletto. You must have the 'backstab' proficiency to
use the BACKSTAB command properly.
breathe BREATHE allows those of the Dracon race to use a special breath
attack on their victim. Breath attacks include frost, fire, gas
(poison), acid, and lightning. Depending on the level of the
Dracon, one or more breath attacks will be available.
Item Commands
These commands are used to interact with items in the game. For more
information on item attributes, see HELP ITEM ATTRIBUTES.
inventory: The INVENTORY command lists the items you are currently carrying.
It does not show the items that you are wearing on your body -
for that you need to use the EQUIPMENT command. This command may
be shortened to (inv).
equipment: This command lists the items in your inventory that you are
currently wearing, and their locations on your body. You will also
see a list of body locations and the Armor Resistance (AR) values
for each location. This command may be shortened to (eq).
wear / equip / hold EQUIP lets you wear an item or wield as a weapon.
remove / unequip UNEQUIP lets you remove an item (in most cases) that
you have previously EQUIPped.
examine EXAMINE is a synonym for LOOK. It lets you inspect an item's
visible attributes. If you have the LORE proficiency, it will
reveal even more information about the item.
get / take GET allows you to pick an object up from the ground or from
inside a container, such as a chest or a bag.
put PUT transfers an item from your inventory to a container.
drop DROP drops an object that you are carrying, including gold coins,
on the ground.
open OPEN allows you to open a door or container.
close CLOSE allows you to close an open door or container.
eat EAT allows you to ingest an item of food, a potion, or a pill.
drink DRINK allows you to drink from a container of liquid or ingest
a magical potion.
use USE lets you make use of an item such as a magical wand, orb,
or scroll.
sacrifice: SACRIFICE lets you destroy an item in honor of the Power(s) that
your character serves. Using this command usually results in a
gold reward. This command can be shortened to (sac).
steal STEAL attempts to pilfer money or items from an unsuspecting
target. This command requires the 'stealing' proficiency in
order to use properly.
give GIVE allows you to hand an item or gold to an NPC or PC.
lock LOCK allows you to lock a door or container (if you have its key).
unlock UNLOCK allows you to unlock a locked door or container (if you
have its key).
fill FILL allows you to fill an empty container or lamp with a liquid,
such as water or oil.
empty EMPTY allows you to empty a container filled with a liquid, so
that you may refill the container with something else.
light LIGHT ignites a light source (such as a torch or lantern). Light
sources, unless magical, can only remain lit for a certain period
of time before burning out. If the light source can be refilled -
such as in the case of most lanterns - you can replenish the light
source with lamp oil (available at most General Stores) by using
the FILL command. Only magical lights may be used underwater.
extinguish EXTINGUISH puts out a burning light source (such as a torch). Lit
items usually have limited amounts of time they can be used, so
it is a good idea to extinguish lights when you do not need them.
push Allows you to PUSH an item, such as a button. Not all items can
be PUSHed.
pull PULL allows you to PULL an item, such as a lever. Not all items
can be PULLed.
turn TURN allows you to TURN an item, such as a dial or knob. Not all
items can be TURNed.
Magic-Related Commands
These commands are used by classes with magical abilities. Most
spellcasting classes will make use of scrolls and spellbooks in order to
gather the magical knowledge needed. Some have the abilities through other
methods, such as Druids who can invoke and evoke energies.
memorize MEMORIZE is used by wizards, rangers, and other spellcasters to
commit a spell to memory so that it can be casted later. Spells
remain in memory for a limited time, after which they must be
re-memorized. Spells must be in spellbooks, and the spellbook
with the spell in it must be held in the spellcaster's hand, or
in their magical belt pouch, in order to be MEMORIZEd.
cast CAST allows you to cast a spell on a target, such as a
creature or item.
invoke INVOKE works very much like CAST, and is used by Druids to
invoke elemental powers to protect them during battle and
empower other miscellaneous magical effects. INVOKE requires
individual Druid-only element-based spells in order to use.
evoke EVOKE works very much like CAST, and is used by Druids to
invoke elemental powers to summon elemental powers outside
of themselves, whether to inflict harm on a target or for
another purpose. EVOKE requires individual Druid-only
element-based spells in order to use.
play PLAY allows the Bard to produce magical effects through
music. You must have the MUSIC proficiency, and be holding
a musical instrument, in order to use the PLAY command.